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Regarding iPhone Application Pricing
08 August 2008 · 18 Comments · apple, application, development, iphone, itunes, mac, osx, pricing
I’d first heard about the I Am Rich iPhone application from my Talk Show co-host, John Gruber. The application costs $999 and has a single function: it displays the image of a ruby on your iPhone’s screen.
According to the description of the app in the iTunes App Store, the developer is making a statement about the willingness of (wealthy or wannabe-wealthy) consumers to purchase incredibly expensive items just to show that they can. A $999 iPhone app that displays an image of a ruby on the screen would fit into that category.
Maybe It’s Too Easy?
A handful of websites, such as VentureBeat, called for Apple to remove the application from the App Store. As of this moment, the app has been removed, but it’s not clear whether Apple or the developer was the one who removed it.
Soon after, Jason Kottke attacked VentureBeat and others:
VentureBeat implored Apple to pull it from the App Store, as did several other humorless blogs.
The first time I saw the app, I also thought it was funny – a clever way to make a statement about consumerism. Kottke continues, justifying Apple’s right to publish the app and the developer’s right to create it:
App Store shoppers should get to make the choice of whether or not to buy an iPhone app, not Apple, particularly since the App Store is the only way to legitimately purchase consumer iPhone apps.
Jason is absolutely right about this – it’s the responsibility of the shopper to know what they’re buying. But I think the problem (and what Kottke may have missed – unless he’s just playing devil’s advocate) is in the potential for the accidental purchase of this application.
For most people, it’s almost too easy to buy something by accident from the iTunes Store. The default option in the iTunes preference pane is to Buy and download using 1-Click. When you click the Buy Song button in a song list, you’ll be immediately charged for the song (or application), and it’ll start the download process.
Take a look at the iTunes preference pane:
The second option, unselected by default, is Buy using a Shopping Cart. Using this feature, you can add, remove, and review the items you want to buy before you pull the trigger.
Update: My friend Ryan Irelan just tested this feature, and it seems that the iTunes Shopping Cart only works with music. Buying iPhone apps still happens instantly, although you are prompted with an “Are You Sure?” pop-up dialog window. That’s at least something. See my “Imperfect Solution” below for yet another alternative.
From the business standpoint, Apple was “smart” to make 1-Click the default option. They realized early on that many of the purchases consumers will make in iTunes will be impulse purchases. What better way to capitalize on the impulse purchase model than to follow Amazon’s 1-Click example.
This sounds fine until you make your first accidental purchase. A few years ago, I made the mistake of re-purchasing a song I’d already bought. Fortunately, it was just one song. But it could have easily been an album, a movie, a subscription to a television series, or an artist’s entire music collection.
Like Kottke, I have a young child. He doesn’t have access to the computer, but he loves to sit with me at the desk once in a while and when he does, he’s quick to try and grab the mouse or pound the keyboard. At almost 8 months old, he’s probably too young to click the Buy Song button – even if we did let him play around.
But what about a two-year old? Or a 10 year old? It’s clear to me that the potential to mistakenly purchase a $999 iPhone application is all too real.
An Imperfect Solution
I debated about switching my purchasing option to Shopping Cart, but I wanted to keep the convenience of the 1-Click model. After poking around a bit, I discovered that you can keep iTunes from “remembering” your password, requiring that you enter it each time you make a purchase. It’s like a little reminder saying, “Are you sure you want to buy this?”
Unfortunately, this option isn’t foolproof. iTunes actually caches your password for the entire session, which means that subsequent purchases will be automatic (passwordless) until you’ve quit the application. The next time you launch iTunes and try to buy something, you’ll be prompted again.
The Burden
So what’s the real problem? Should Apple prevent developers from creating “useless” applications? Should developers be prevented from charging $1000 for their apps? Should Apple make it harder to make a purchase? Should users be entitled to any recourse if they “accidentally” buy a $999 application that does nothing?
I believe that there’s a shared responsibility here. Apple shouldn’t restrict application pricing or availability (for non-malicious apps). Users need to be careful about the purchases they make – and Apple makes provisions for this. At the same time, developers should be conscientious, considerate, and kind when creating and pricing an application.
Of course, there will always be somebody who will push the envelope and test the limits of every system. This isn’t necessarily a bad thing because it heralds change and inspires innovation, but there’s a price, and these days, we all have to pay it.
Comments
Mack · 08 August 2008 at 10:08 AM
I agree that the burden is shared. However, I think Apple needs to create another option. Instead of just "1-Click" and "Shopping Cart," there should be an "Always ask: Are you sure you want to buy this?" option. That seems like a sane solution. If the consumer then still clicks "Yes," then who is really to blame?
cheapRoc · 08 August 2008 at 10:08 AM
Well said! Thats exactly what my look on the entire situation was.
Matt · 08 August 2008 at 10:08 AM
Apple could add a slider under the one-click option where the user can set the maximum price they want to be able to use one-click purchasing. If you attempt to purchase something over the limit, iTunes would prompt you to make sure you really want to do that (purchase something under the limit and it works just like it does today). Set the default at $20 or $50 or whatever seems best, problem solved.
Dainius Blynas · 08 August 2008 at 11:08 AM
two points:
Re: mack. I am always displayed dialog with "are you sure you want to buy. ?". Can't check how to turn it on, since now I am on iPhone. But remember there's tick mark in the dialog - "don't ask me in the future about buying ...". I never ticked it, I guess mack and Benjamin did.
Second, I don't use credit card, I always buy gift cards, even for myself. This way I have certain credit in my account, 50 or 100 $, and I can't go higher than this.
Shami · 08 August 2008 at 11:08 AM
Matt, that's a great solution. I wonder how much money Apple is making from "accidental purchases" of cheaper apps.
A.J. · 08 August 2008 at 11:08 AM
Hey Dan,
I use the Shopping Cart option in iTunes and it's ignored when buying iPhone apps. The AppStore is one-click all the time. This is something I really wish Apple would fix because I use my shopping cart almost like a wish list and it would be nice to add apps to it.
allgood2 · 08 August 2008 at 11:08 AM
I'm a shopping cart girl. Not just for safety, though that's part of it, but additionally, I can create a list of items I want, but am unprepared to pay for today.
But the extra security is nice. I don't know if its based on the 'shopping cart' but Apple always tells me when I'm repurchasing an item. Sometimes its deliberate.
I believe 1-Click purchasing is a shared responsibility, with most of the responsibility on the consumer side. But still, its very nice, and comforting, when companies build in safe guards to protect us from ourselves. So, I'd love to see the set a limit on what can be purchased with 1-Click. That would be good.
Though, I do have to wonder about the guy who did accidently purchase $999 item. My bank and credit companies automatically place a hold on charges over $250. I believe it was $500, but I called and lowered it. Since most of my charges are under that amount; and I don't mind the confirmation call if they are over that amount. And it never impedes the actual purchase.
Tammer Saleh · 08 August 2008 at 11:08 AM
The best solution would be a trial period of 1 week for all iphone apps. The user would be charged via the itunes store immediately, that money would sit in escrow there, until the trial ends. If the user removes the app before the end of the trial, the money is returned.
Faruk Ates · 08 August 2008 at 12:08 PM
You've skipped what I think is a key aspect here as well: I Am Rich cost $999, very visually similar to the very common iPhone app price of $9.99. It wasn't $999.99 which wouldve been the real max (if there is one).
So, it seems to me at least that it was crafted to get people to buy it on accident, thinking it's only a $10 app.
Additionally, there's the fact that the developer pays 100% of refunds, according to an iPhone app developer we all know anyway. The dev of I Am Rich may have missed that and pulled the app himself after discovering that when the first calls for refunds came in.
Faruk Ate? · 08 August 2008 at 01:08 PM
Never mind my previous comment — I incorrectly remembered it to be sold at $999 but it actually _was_ $999.99.
And apparently it wasn't the developer who pulled the app, either:
http://latimesblogs.latimes.com/technology/2008/08/iphone-i-am-ric.html
Court · 08 August 2008 at 02:08 PM
Thank you for providing one of the first objective arguments towards this issue that I have read.
Apple is going to moderate their store, to make sure that scam artists are at a minimum. It is too easy and there are way too many ways for mistakes to be made when there's no physical transaction of cash and product.
Arguments for allowing these apps just to make some kind of artistic statement about e-z capitalism is just silly when it comes to situations of this magnitude. I hope Apple continues to take a big hold on the quality and reasonability of the apps available here.
jkottke · 08 August 2008 at 08:08 PM
I agree that the accidental purchase issue, in the context of Apple wishing to avoid credit card charge-backs & refunds, is a valid reason for the removal of an expensive app...at least until they figure out how to support non-impulse transactions. Maybe they could set a price-point at which you get an alert saying "are you really sure you want to purchase this?" even for 1-Click customers.
(Also, "attacked" is a little strong..."disagreed with" perhaps.)
John Lampard · 09 August 2008 at 10:08 AM
How do you "accidently" spend $1000 though? On anything. I'm yet to buy an iPhone, let alone an app, so haven't purchased anything from the App Store, but surely, as with other online transactions, the purchase price is clearly marked? The difference between $10, $100, and $1000, is pretty distinct isn't it? I don't know about anyone else but I do check the price of an item before I proceed to the check out.
Brett · 10 August 2008 at 02:08 AM
I think ALL non-free iPhone apps should be sold with a trail period. You could cancel the sale and delete the program any time during the trial. Only at the end of the trial period would your credit card be charged.
The app store could prevent freeloaders from repeatedly buying and later canceling a program; If you buy it a second time, the sale is final. Any canceled apps that might be restored from backups would be disabled.
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